A Formal Story Representation for Procedural Story Generation and Analysis


Creating a system to represent procedural story generation in computer games presents a number of problems. First, is there an abstract representation of structure is required to track the progression made through the story, and with the interactive element, is there a method to balance the outcome of the story?


Conference Papers (peer reviewed)

[1] Lei Pan and Shaun Bangay. Generating repudiable, memorizable and privacy preserving security questions using the propp theory of narrative. In CyberC 2014 : The 6th International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, October 2014. [PDF] [BibTeX]

Technical Reports

[1] Thomas Hender. A formal story representation for procedural story generation and analysis. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2013. [PDF] [BibTeX]