Scene to adventure game
A recent successful project involved building a test-to-scene system which automatically extracts key concepts from the text of a fiction book and generates a computer animated movie depicting the story. We wish to extend this to create virtual environments consistent with the realm and behaviour described in a book.
Conference Papers (peer reviewed)
 Ross Berkland and Shaun Bangay. Identifying annotations for adventure game generation from fiction text. In SAICSIT 2010: Proceedings of the 2010 Annual Research Conference of the South African Institute for Computer Scientists and Information Technologists, pages 19–26, Bela Bela, South Africa, October 2010. ACM Press, New York, NY, USA. [PDF] [BibTeX]
 Ross Berkland. Using existing research for the creation of a scene-to-adventure game system: A literature review. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, May 2009. [PDF] [BibTeX]
 Ross Berkland. Text to adventure game: Automated generation of adventure games based on fiction text. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [PDF] [BibTeX]
Scene to Adventure Game