Procedural Modeling of Cities implemented as a plug-in for Blender
Abstract
One of the major areas of research in computer graphics, because of its uses in the entertainment industry and virtual reality fields, is the concept of procedural modeling. This is the process of generating 3D models and scenes with minimal user input such as a basic set of parameters. This project aims to provide an extension to an existing procedural modeling project which is currently underway in the Computer Science department of Rhodes University. The text-to-scene project which looks to generate through procedural methods 3D scenes and environments based on textual input. The eventual results are the procedural generation of visual scenes based on the input from novels or other books. Various auxiliary plugins and extensions are required, in particular a solution to perform procedural modeling of urban environments and cities. This solution is implemented as a plugin for the 3D modeling package Blender.
Participants
Technical Reports
[1] Kevin Mullane. Procedural modelling of cities implemented as a Blender plug-in. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2007. [PDF] [BibTeX]
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