A Procedural, Minimal Input, Natural Terrain Plug-in for Blender
Implement a procedural, minimal input, natural terrain plug-in for Blender (an opensource 3D modelling program) which is capable of producing massive, realistic terrains. Currently no such plug-in exists. Many techniques for rendering different types of terrain for different applications such as simulators and games exist, and the plug-in will be based on techniques developed in those fields.
David de Bruyn
Conference Papers (peer reviewed)
 Shaun Bangay, David de Bruyn, and Kevin Glass. Minimum spanning trees for valley and ridge characterization in digital elevation maps. In Afrigraph 2010: Proceedings of the 7th international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 73–82, Franschhoek, South Africa, June 2010. ACM Press, New York, NY, USA. [PDF] [BibTeX]
 Bruce Alcock, Kevin Glass, and Shaun Bangay. A procedural, minimal input, natural terrain plug-in for blender. In Poster presented at Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 135–144, Grahamstown, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]
 Bruce Alcock. A procedural, minimal input, natural terrain plug-in for Blender. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2007. [PDF] [BibTeX]