Vector Field based motion in a Virtual Environment


This project is an investigation into vector fields as a reliable and simple method for creating, regulating and bounding object motion within a three- dimensional virtual world. Particular attention is paid to the simulation of relatively large scale particle systems under the action of various wind effects such as thermals. The project is implemented under the Rhodes University Computer Science Department's CoRgi Virtual Reality system, and is intended as a proof of concept exercise.


Technical Reports

[1] Jeremy Botha. Vector field based motion in a virtual environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [PDF] [BibTeX]