From virtual to physical reality with paper folding
Objects in a virtual world can be converted into hardcopy by perpendicular
projection of each face onto a sheet of paper, cutting and gluing.
Current use of this technique is restricted to a limited class of
polyhedral objects. This paper extends this process to realistic virtual
objects, with the traditional origami restriction of using only a
single sheet of paper.
A number of algorithms are explored to achieve this goal. The use of
heuristics allows solutions to be found without exhaustive search
of all possible layouts. Approaches to deal with pathological cases
The techniques have already been successfully applied to a number of
complex models, selected from a number of model archives on the Internet.
 Shaun Bangay. From virtual to physical reality with paper folding. Computational Geometry - Theory and Applications, Special Issue on Virtual Reality, 15(1-3):161–174, February 2000. [PDF] [BibTeX]