Virtual Reality Interaction Techniques


This paper addresses the problems associated with interaction in immersive virtual reality and makes recommendations as to how best to deal with these problems, thereby producing a usable virtual reality interactive environment. Immersive virtual reality means that the users are immersed or contained inside the environment in which they are working. For example, they are able to turn their heads and look around, as well as use their bodies to control the system. The work in progress involves a study of various virtual reality input devices, some designed and implemented as part of the project. Additionally, the paper describes a simple framework for separation of the interaction and application parts of a virtual reality system in order to facilitate an object oriented approach to the implementation of the recommendations, and to the building of future virtual reality applications which incorporate these ideas.


Conference Papers (peer reviewed)

[1] Michael Rorke and Shaun Bangay. The virtual remote control - an extensible,virtual reality, user interface device. In Proceedings of the National Conference for Masters and PhD students in Computer Science, pages 39–43, June 1999. [PDF] [BibTeX]

[2] Michael Rorke and Shaun Bangay. A generic virtual reality interaction system and its extensions using the common object request broker architecture (CORBA). In Proceedings of the 2nd South African Telecommunications, Networks and Applications Conference (SATNAC), pages 115–119, September 1999. [PDF] [BibTeX]

[3] Michael Rorke, Shaun Bangay, and Peter Wentworth. Virtual reality interaction techniques. In Proceedings of the 1st South African Telecommunications, Networks and Applications Conference (SATNAC), pages 526–532, September 1998. [PDF] [BibTeX]

Masters Theses

[1] Michael Rorke. Designing and implementing a virtual reality interaction framework. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, January 2000. [PDF] [BibTeX]