Creating Surface Models in Virtual Reality


The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a simple yet effective method. Capturing the topology of the object is done via a six-degree-of-freedom input device. A Virtual Reality system is used to stress the interactivity and intuitiveness of the tool.


Technical Reports

[1] Luis Casanueva. Creating surface models in virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1996. [PDF] [BibTeX]