Publications

Journal Articles

[1] Jenny Veitch, Jo Salmon, Benedicte Deforche, Ariane Ghekiere, Jelle Van Cauwenberg, Shaun Bangay, and Anna Timperio. Park attributes that encourage park visitation among adolescents: A conjoint analysis. Landscape and Urban Planning, 161:52 - 58, 2017. [PDF] [BibTeX]

[2] Jenny Veitch, Jo Salmon, Kate Parker, Shaun Bangay, Benedicte Deforche, and Anna Timperio. Adolescents' ratings of features of parks that encourage park visitation and p hysical activity. International Journal of Behavioral Nutrition and Physical Activity, 13(1):1-10, 2016. [PDF] [BibTeX]

[3] Shaun Bangay and Gleb Beliakov. On the fast lanczos method for computation of eigenvalues of hankel matrices using multiprecision arithmetics. Numerical Linear Algebra with Applications, pages 485-500, 2016. nla.2035. [PDF] [BibTeX]

[4] Rachael Hains-Wesson, Sophie McKenzie, and Shaun Bangay. Anytime and anywhere: A case study for blended learning. EDUCAUSE Review Online, (Monday, July 20), 2015. [PDF] [BibTeX]

[5] Siew Mai Bong and Shaun Bangay. Biologically inspired vector fields to generate hair directions. Asia Pacific Journal of Contemporary Education and Communication Technology, 1(1), 2015. [PDF] [BibTeX]

[6] Sophie McKenzie, Shaun Bangay, Lisa M Barnett, Nicola D Ridgers, and Jo Salmon. Design elements and feasibility of an organized multiplayer mobile active videogame for primary school-aged children. Games for Health Journal, 3(6), 2014. [PDF] [BibTeX]

[7] Shaun Bangay and Orson Lv. Evaluating locality sensitive hashing for matching partial image patches in a social media setting. Journal of Multimedia, 9(1):14-24, 2014. [PDF] [BibTeX]

[8] Lisa M Barnett, Shaun Bangay, Sophie McKenzie, and Nicola Ridgers. Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Frontiers in Public Health, 1(74), 2013. Also republished as book chapter. [PDF] [BibTeX]

[9] Kevin Glass and Shaun Bangay. A method for automatically creating 3D animated scenes from annotated fiction text. IADIS International Journal on Computer Science and Information Systems, 4(2):103-119, Spring 2009. [BibTeX]

[10] Nicholas A. Rivers-Moore, Shaun Bangay, and Robert W. Palmer. Optimisation of Bacillus thuringiensis var. israelensis (vectobac) applications for the blackfly control programme on the Orange River, South Africa. Water SA, 34(2):193-198, April 2008. [BibTeX]

[11] Kevin Glass and Shaun Bangay. Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools. South African Computer Journal, 40:4-10, June 2008. Also published in PRASA 2007: Proceedings of the 18th Annual Symposium of the Pattern Recognition Association of South Africa. [PDF] [BibTeX]

[12] Greg Foster, Hans Krijger, and Shaun Bangay. Zebra fingerprints: towards a computer-aided identification system for individual zebra. African Journal of Ecology, 45(2):225-227, June 2007. [PDF] [BibTeX]

[13] Holger Winnemöller and Shaun Bangay. Non-photorealistic rendering styles: Geometric approximations towards free specular comic shading. Computer Graphics Forum, 21(3):309-316, September 2002. [PDF] [BibTeX]

[14] Shaun Bangay. From virtual to physical reality with paper folding. Computational Geometry - Theory and Applications, Special Issue on Virtual Reality, 15(1-3):161-174, February 2000. [PDF] [BibTeX]

[15] Soteri Panagou and Shaun Bangay. The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system. South African Computer Journal, 25(24):185-193, November 1999. [DOC] [PDF] [BibTeX]

[16] Shaun Bangay, James Gain, Greg Watkins, and Kevan Watkins. Rhover: Building the second generation of parallel/distributed virtual reality systems. Parallel Computing, 23(7):991-100, July 1997. Also published in First Eurographics Workshop on Parallel Graphics and Visualisation. [PDF] [BibTeX]

Articles in Books

[1] Lisa M Barnett, Shaun Bangay, Sophie McKenzie, and Nicola Ridgers. Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children, pages 122-124. Frontiers Research Topics. Frontiers Media SA., October 2014. [PDF] [BibTeX]

[2] Shaun Bangay and Louise Preston. An Investigation into Factors influencing Immersion in Interactive Virtual Reality Environments, pages 43-51. Virtual environments in clinical psychology and neuroscience Methods and techniques in advanced patient-therapist interaction, Volume 58. IOS Press, Amsterdam, Netherlands, 1998. [DOC] [PDF] [BibTeX]

Conference Papers (peer reviewed)

[1] Owen Makin and Shaun Bangay. Orthogonal analysis of starcraft ii for game balance. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW '17, pages 30:1-30:4, Geelong, Australia, 2017. ACM, New York, NY, USA. [PDF] [BibTeX]

[2] Natalie Jablonsky, Sophie McKenzie, Shaun Bangay, and Tim Wilkin. Evaluating sensor placement and modality for activity recognition in active games. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW '17, pages 61:1-61:8, Geelong, Australia, 2017. ACM, New York, NY, USA. [PDF] [BibTeX]

[3] Siew Mai Bong and Shaun Bangay. Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creatures. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW '17, pages 65:1-65:10, Geelong, Australia, 2017. ACM, New York, NY, USA. [PDF] [BibTeX]

[4] Shaun Bangay. Deterministic procedural generation of mesh detail through gradient tiling. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW '17, pages 16:1-16:10, Geelong, Australia, 2017. ACM, New York, NY, USA. [PDF] [BibTeX]

[5] Jenny Veitch, Anna Timperio, Jo Salmon, Shaun Bangay, and Benedicte Deforche. Examining park features that encourage park visitation and physical activity among adolescents. In International Conference on Diet and Activity Methods 2015, September 2015. [PDF] [BibTeX]

[6] Siew Mai Bong and Shaun Bangay. Biologically inspired vector fields to generate hair directions. In First Asia Pacific Conference on Advanced Research (APCAR-2015), July 2015. Best Paper Award. Also republished in Asia Pacific Journal of Contemporary Education and Communication Technology. [PDF] [BibTeX]

[7] Lei Pan and Shaun Bangay. Generating repudiable, memorizable and privacy preserving security questions using the propp theory of narrative. In CyberC 2014 : The 6th International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, October 2014. [PDF] [BibTeX]

[8] Sophie McKenzie, Shaun Bangay, Lisa M Barnett, Nicola D Ridgers, and Jo Salmon. Encouraging organized active game play in primary school children. In 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference, October 2014. [PDF] [BibTeX]

[9] Sophie McKenzie, Shaun Bangay, Lisa Barnett, Nicola Ridgers, and Jo Salmon. Using mobile active video games to encourage physical activity during organized play. In Poster presented at the preconference ISBNPA (International Society of Behavioural Nutrition and Physical Activity) workshop on Active Games, May 2014. [PDF] [BibTeX]

[10] Shaun Bangay and Owen Makin. Generating an attribute space for analyzing balance in single unit rts game combat. In CIG 2014 : IEEE Conference on Computational Intelligence and Games, August 2014. [PDF] [BibTeX]

[11] Owen Makin and Shaun Bangay. Establishing competitive domination cycles for peer-to-peer game combat. In 2013 IEEE International Games Innovation Conference (IGIC), pages 152-156, Sept 2013. [PDF] [BibTeX]

[12] Owen Knight, Tim Wilkin, and Shaun Bangay. Emergent effects in massive agent swarms in real-time game environments. In 2013 IEEE International Games Innovation Conference (IGIC), pages 114-118, Sept 2013. [PDF] [BibTeX]

[13] Shaun Bangay and Owen Makin. Modelling attribute dependencies in single unit game combat settings. In 2013 IEEE International Games Innovation Conference (IGIC), pages 20-26, Sept 2013. [PDF] [BibTeX]

[14] Ross Berkland and Shaun Bangay. Identifying annotations for adventure game generation from fiction text. In SAICSIT 2010: Proceedings of the 2010 Annual Research Conference of the South African Institute for Computer Scientists and Information Technologists, pages 19-26, Bela Bela, South Africa, October 2010. ACM Press, New York, NY, USA. [BibTeX]

[15] Shaun Bangay, David de Bruyn, and Kevin Glass. Minimum spanning trees for valley and ridge characterization in digital elevation maps. In Afrigraph 2010: Proceedings of the 7th international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 73-82, Franschhoek, South Africa, June 2010. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[16] Flora Ponjou Tasse, Kevin Glass, and Shaun Bangay. Simulating crowd phenomena in african markets. In Afrigraph '09: Proceedings of the 6th international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 47 - 52, Pretoria, South Africa, February 2009. ACM Press, New York, NY, USA. [BibTeX]

[17] Kevin Glass and Shaun Bangay. Automating the creation of 3D animation from annotated fiction text. In Proceedings of the IADIS International Conference on Computer Graphics and Visualization 2008, pages 3-10, July 2008. Best paper award. [PDF] [BibTeX]

[18] Colin Chibaya and Shaun Bangay. The relationship between emergence of the shortest path and information value using ant-like agents. In SAICSIT '08: Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries, pages 27-34, Wilderness, South Africa, October 2008. ACM, New York, NY, USA. [PDF] [BibTeX]

[19] Colin Chibaya and Shaun Bangay. Flock-inspired area coverage using wireless boid-like sensor agents. In Proceedings of the Tenth International Conference on Computer Modeling and Simulation (UKSIM 2008), pages 144-149, Cambridge, UK, April 2008. IEEE Computer Society, Los Alamitos, CA, USA. [PDF] [BibTeX]

[20] Kevin Glass, Shaun Bangay, and Bruce Alcock. Mechanisms for multimodality - taking fiction to another dimension. In Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 135-144, Grahamstown, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[21] Kevin Glass and Shaun Bangay. A naive salience-based method for speaker identification in fiction books. In PRASA 2007: Proceedings of the 18th Annual Symposium of the Pattern Recognition Association of South Africa, pages 1-6, November 2007. [PDF] [BibTeX]

[22] Kevin Glass and Shaun Bangay. Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools. In PRASA 2007: Proceedings of the 18th Annual Symposium of the Pattern Recognition Association of South Africa, pages 19-24, November 2007. Also published in South African Computer Journal, 40:4-10, June 2008. [PDF] [BibTeX]

[23] Kevin Glass and Shaun Bangay. Constraint-based conversion of fiction text to a time-based graphical representation. In SAICSIT '07: Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, pages 19-28, Fish River Sun, South Africa, October 2007. ACM Press, New York, NY, USA. Best paper award. [PDF] [BibTeX]

[24] Colin Chibaya and Shaun Bangay. A probabilistic movement model for shortest path formation in virtual ant-like agents. In SAICSIT '07: Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, pages 9-18, Fish River Sun, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[25] Shaun Bangay. Animated feather coats using field lines. In Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 169-176, Grahamstown, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[26] Bruce Alcock, Kevin Glass, and Shaun Bangay. A procedural, minimal input, natural terrain plug-in for blender. In Poster presented at Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 135-144, Grahamstown, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[27] Thamsanqa Moyo, Shaun Bangay, and Greg Foster. The identification of mammalian species through the classification of hair patterns using image pattern recognition. In Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 177-181, Cape Town, South Africa, January 2006. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[28] Chantelle Morkel and Shaun Bangay. Procedural modeling facilities for hierarchical object generation. In Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 145-154, Cape Town, South Africa, January 2006. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[29] Matthew Marsh, Shaun Bangay, and Adele Lobb. Implementing the "grabcut" segmentation technique as a plugin for the GIMP. In Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 171-175, Cape Town, South Africa, January 2006. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[30] Kevin Glass, Chantelle Morkel, and Shaun Bangay. Duplicating road patterns in south african informal settlements using procedural techniques. In Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 161-169, Cape Town, South Africa, January 2006. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[31] Kevin Glass and Shaun Bangay. Hierarchical rule induction for speaker identification in fiction books. In SAICSIT '06: Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, pages 31-40, Somerset West, South Africa, October 2006. South African Institute for Computer Scientists and Information Technologists, South Africa. [PDF] [BibTeX]

[32] Shaun Bangay and Chantelle Morkel. Graph matching with subdivision surfaces for texture synthesis on surfaces. In Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 65-74, Cape Town, South Africa, January 2006. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[33] Kevin Glass and Shaun Bangay. Evaluating parts-of-speech taggers for use in a text-to-scene conversion system. In SAICSIT '05: Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, pages 20-28, White River, South Africa, September 2005. South African Institute for Computer Scientists and Information Technologists, South Africa. [PDF] [BibTeX]

[34] Kevin Glass and Shaun Bangay. Building 3d virtual environments from natural language descriptions. In Poster presented at SAICSIT '05: Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, pages 20-28, White River, South Africa, September 2005. South African Institute for Computer Scientists and Information Technologists, South Africa. Best Poster Presentation. [PDF] [PNG] [BibTeX]

[35] Melekam Tsegaye, Shaun Bangay, and Alfredo Terzoli. Wearing your PIM: Experiments with an audio enhanced PIM. In Proceedings of the 7th South African Telecommunications, Networks and Applications Conference (SATNAC), September 2004. [BibTeX]

[36] Deborah Patrick, Shaun Bangay, Adele Lobb, and George Wells. Modelling and rendering techniques for african hairstyles. In Afrigraph '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 115-124, Stellenbosch, South Africa, November 2004. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[37] Shaun Bangay and Judith Radloff. Kaleidoscope configurations for reflectance measurement. In Afrigraph '04: Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 161-170, Stellenbosch, South Africa, November 2004. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[38] Tomasz Zaniewski and Shaun Bangay. Simulation and visualization of fire using extended lindenmayer systems. In Afrigraph '03: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 39-48, Cape Town, South Africa, February 2003. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[39] Holger Winnemöller and Shaun Bangay. Rendering optimisations for stylised sketching. In Afrigraph '03: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 117-122, Cape Town, South Africa, February 2003. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[40] Deborah Patrick and Shaun Bangay. A lightwave 3d plug-in for modelling long hair on virtual humans. In Afrigraph '03: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 161-187, Cape Town, South Africa, February 2003. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[41] Adele Lobb and Shaun Bangay. Realistic autonomous fish for virtual reality. In Afrigraph '03: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 167-188, Cape Town, South Africa, February 2003. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[42] Jim Chadwick, Shaun Bangay, and Peter Wentworth. A digital watermarking scheme for bezier surfaces. In Proceedings of the 6th South African Telecommunications, Networks and Applications Conference (SATNAC), September 2003. [DOC] [PDF] [BibTeX]

[43] Holger Winnemöller and Shaun Bangay. Super-realistic rendering using real-time tweening. In Proceedings of the 4th South African Telecommunications, Networks and Applications Conference (SATNAC), September 2001. [PDF] [BibTeX]

[44] Shaun Bangay. Implementation and applications of the distortion operator. In Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, pages 17-25, Cape Town, South Africa, November 2001. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[45] Shaun Bangay. Experiences in porting a virtual reality system to Java. In Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, pages 33-37, Cape Town, South Africa, November 2001. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[46] Shaun Bangay. Industrial VR and the university perspective. In Presentation in the Proceedings of the CSSA International Virtual Reality Workshop, May 2000. [BibTeX]

[47] Michael Rorke and Shaun Bangay. The virtual remote control - an extensible,virtual reality, user interface device. In Proceedings of the National Conference for Masters and PhD students in Computer Science, pages 39-43, June 1999. [PDF] [BibTeX]

[48] Michael Rorke and Shaun Bangay. A generic virtual reality interaction system and its extensions using the common object request broker architecture (CORBA). In Proceedings of the 2nd South African Telecommunications, Networks and Applications Conference (SATNAC), pages 115-119, September 1999. [PDF] [BibTeX]

[49] Soteri Panagou and Shaun Bangay. Video compression with virtual reality; an implementation of a cheap, component-based virtual video-conferencing system. In Proceedings of the 2nd South African Telecommunications, Networks and Applications Conference (SATNAC), pages 454-461, September 1999. [PDF] [BibTeX]

[50] Soteri Panagou and Shaun Bangay. The development of a generic framework for the implementation of a cheap, component-based virtual video-conferencing system. In SAICSIT '99: Proceedings of the annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries, November 1999. Also published in South African Computer Journal, 25 (24), November 1999, 185-193. [BibTeX]

[51] Frederick Fourie and Shaun Bangay. Investigating the role of software agents in distributed virtual reality systems. In Proceedings of the 2nd South African Telecommunications, Networks and Applications Conference (SATNAC), pages 110-114, September 1999. [BibTeX]

[52] Michael Rorke, Shaun Bangay, and Peter Wentworth. Virtual reality interaction techniques. In Proceedings of the 1st South African Telecommunications, Networks and Applications Conference (SATNAC), pages 526-532, September 1998. [PDF] [BibTeX]

[53] Soteri Panagou and Shaun Bangay. An investigation into the feasibility of human facial modelling. In Proceedings of the 1st South African Telecommunications, Networks and Applications Conference (SATNAC), September 1998. [DOC] [PDF] [BibTeX]

[54] Shaun Bangay. Visiview; a system for the visualization of multi-dimensional data. In Proceedings of Visual Data Exploration and Analysis, Volume 3298, pages 80-89, San Jose, California, USA, January 1998. SPIE, Bellingham. [PDF] [BibTeX]

[55] Shaun Bangay, Peter Clayton, and David Sewry. Analytical simulation for performance analysis of distributed virtual reality systems. In SS '97: Proceedings of the 30th Annual Simulation Symposium (SS '97), pages 206-215, April 1997. [PDF] [BibTeX]

[56] Shaun Bangay, Luis Casanueva, Soterios Panagou, Michael Preston, and Adrian Smith. Research into distributed virtual reality for interactive visualisation. In Poster presented at Frontiers in Visualisation and Human-Computer Interaction '97, December 1997. [PDF] [BibTeX]

[57] Shaun Bangay, James Gain, Greg Watkins, and Kevan Watkins. Rhover: Building the second generation of parallel/distributed virtual reality systems. In Proceedings of First Eurographics Workshop on Parallel Graphics and Visualisation. Alpha Books, September 1996. Also published in Parallel Computing 23 (7), July 1997, 991-1000. [BibTeX]

[58] Shaun Bangay, Peter Clayton, and David Sewry. Application of parallel processing to rendering in a virtual reality system. In Proceedings of the Transputer Research and Applications Conference, pages 47-59, University of Georgia, Athens, Georgia, USA, October 1994. IOS Press, Amsterdam. [PDF] [BibTeX]

[59] Shaun Bangay, Peter Clayton, and David Sewry. Application of parallel processing to rendering in a virtual reality system. In Transputer Applications and Systems '94 - Proceedings of the 1994 World Transputer Congress, pages 950-957. IOS Press, September 1994. [PDF] [BibTeX]

[60] Shaun Bangay. Parallel implementation of a virtual reality system on a transputer architecture. In Proceedings of the 8th National Conference for Masters and PhD students in Computer Science, June 1993. [BibTeX]

[61] Shaun Bangay. Parallel implementation of a virtual reality system on a transputer architecture. In Proceedings of the 7th National Conference for Masters and PhD students in Computer Science, 1992. [BibTeX]

Supporting Role in Collaborative Work

[1] Iynkaran Natgunanathan, Abid Mehmood, Yong Xiang, Guang Hua, Gang Li, and Shaun Bangay. An overview of protection of privacy in multibiometrics. Multimedia Tools and Applications, pages 1-21, 2017. [BibTeX]

[2] Jun ichi Fujimori, Richard Foss, Brad Klinkradt, and Shaun Bangay. An mLAN connection management server for web-based, multi-user, audio device patching. In Proceedings of the Audio Engineering Society Convention 115, September 2003. [BibTeX]

[3] William J. De Klerk, Frederick Fourie, and Shaun Bangay. Computer enhancement of selected manual and pedal dicynodont footprints from the sante sana trackway in the cistecephalus assemblage zone of the beaufort group east of graaff-reinet. In Poster presented at 11th Biennial Conference of the Palaeontological Society of Southern Africa, September 2000. [BibTeX]

[4] Alan Rice, Keith Harrison, John M. Moore, Andre Botha, Shaun Bangay, Peter Clayton, and Soterios Panagou. Finite element modelling of 3-d convection in freezing magma chambers and induced hydrothermal circulation in surrounding country rock. In Geological Association of Canada-Mineralogical Association of Canada, pages A-155, 1998. [BibTeX]

[5] Keith P. Harrison, Alan R. Rice, Andre Botha, John M. Moore, Soterios Panagou, Shaun Bangay, and Peter G. Clayton. Toward modelling the formation of mineral deposits: Two and three-dimensional calculations of transport processes associated with convection in freezing magma chambers and attendant hydrothermal circulation in country rock. In Proceedings of the 1998 Ansys Conference, August 1998. [BibTeX]

[6] Alan Rice, Andre Botha, Keith Harrison, John M. Moore, Shaun Bangay, Peter Clayton, and Soterios Panagou. 3-dimensional calculations of transport processes associated with convection in freezing magma chambers and attendant hydrothermal circulation in country rock. In American Geophysical Union Fall Meeting, Volume 78 F764, December 1997. [BibTeX]

[7] Alan Rice, Andre Botha, Keith Harrison, John M. Moore, Shaun Bangay, Peter Clayton, and Soterios Panagou. 3-dimensional calculations of transport processes associated with convection in freezing magma chambers and attendant hydrothermal circulation in country rock. In South African Geophysical Association 5th Technical Meeting, September 1997. [BibTeX]

Conference Proceedings

[1] SACLA '09: Proceedings of the 2009 Annual Conference of the Southern African Computer Lecturers' Association, Eastern Cape, South Africa, 2009. ACM, New York, NY, USA. Conference Chair - John McNeill and Program Chair - Shaun Bangay. [BibTeX]

[2] Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, Grahamstown, South Africa, 2007. ACM Press, New York, NY, USA. Conference Chair-Hannah Slay and Program Chair-Shaun Bangay and Exhibition Chair-Kevin Glass. [BibTeX]

[3] Afrigraph '06: Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, Cape Town, South Africa, 2006. ACM Press, New York, NY, USA. Conference Chair-David Nunez and Conference Chair-Shaun Bangay and Program Chair-James Gain and Program Chair-Wolfgang Strasser. [BibTeX]

[4] Afrigraph '03: Proceedings of the 2nd international conference on Computer graphics, virtual reality and visualisation, Cape Town, South Africa, 2003. ACM Press, New York, NY, USA. Conference Chair-James Gain and Conference Chair-Alan Chalmers and Program Chair-Patrick Marais and Program Chair-Shaun Bangay. [BibTeX]

[5] Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation, Camps Bay, Cape Town, South Africa, 2001. ACM Press, New York, NY, USA. Conference Chair-Alan Chalmers and Conference Chair-Vali Lalioti and Program Chair-Edwin Blake and Program Chair-Shaun Bangay and Program Chair-James Gain. [BibTeX]

PhD Theses

[1] Colin Chibaya. An investigation into XSets of primitive behaviours for emergent behaviour in sygmergic and message passing antlike agents. PhD thesis, Department of Computer Science, Rhodes University, Grahamstown, South Africa, March 2014. [BibTeX]

[2] Kevin Glass. Automating the Conversion of Natural Language Fiction to Multi-Modal 3D Animated Virtual Environments. PhD thesis, Department of Computer Science, Rhodes University, Grahamstown, South Africa, August 2008. [PDF] [BibTeX]

[3] Melekam Tsegaye. A Model for a Context Aware Machine-based Personal Memory Manager and its Implementation using a Visual Programming Environment. PhD thesis, Department of Computer Science, Rhodes University, Grahamstown, South Africa, August 2006. [BibTeX]

[4] Shaun Bangay. Modelling Parallel and Distributed Virtual Reality Systems for Performance Analysis and Comparison. PhD thesis, Department of Computer Science, Rhodes University, Grahamstown, South Africa, November 1996. [PDF] [BibTeX]

Masters Theses

[1] Chantelle Morkel. Non-interactive modeling tools and support environment for procedural geometry generation. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, January 2006. [PDF] [PDF.ORG] [BibTeX]

[2] Deborah Patrick. An investigation of hair modelling and rendering techniques with emphasis on african hairstyles. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, February 2004. [PDF] [BibTeX]

[3] Holger Winnemöller. Implementing non-photorealistic rendering enhancements with real-time performance. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, January 2002. [PDF] [BibTeX]

[4] Clinton Mclean. Design, evaluation and comparison of evolution and reinforcement learning models. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, April 2001. [PDF] [BibTeX]

[5] Michael Rorke. Designing and implementing a virtual reality interaction framework. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, January 2000. [PDF] [BibTeX]

[6] Soterios Panagou. Development of the components of a low cost, distributed facial virtual conferencing system. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, January 2000. [PDF] [BibTeX]

[7] Luis Casanueva. Minimal motion capture with inverse kinematics for articulated human figure animation. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, February 1999. [DOC] [PDF] [BibTeX]

[8] Shaun Bangay. Parallel implementation of a virtual reality system on a transputer architecture. Master's thesis, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1993. [PDF] [BibTeX]

Technical Reports

[1] Weikang (Tommy) Zhao. Procedural generation of nematode worm embryology using graph grammars. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, November 2016. [PDF] [BibTeX]

[2] Cameron Starkey. Spatial sound for representing the location of virtual objects. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2015. [PDF] [BibTeX]

[3] Philip Kolar. Single target tracking in range-only directional sensor networks. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2014. [PDF] [BibTeX]

[4] Cameron Harvey. Efficient detection of isosurfaces for accerlating volumetric terrain generation. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, November 2014. [PDF] [BibTeX]

[5] Timothy Dougherty. Grammatical development of creatures based upon embryology. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, November 2014. [PDF] [BibTeX]

[6] Thomas Hender. A formal story representation for procedural story generation and analysis. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2013. [PDF] [BibTeX]

[7] Siew Mai Bong. Fuzz generation and representation. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2013. [PDF] [BibTeX]

[8] James Semple. Procedural generation of synthetic environments using wang tiles. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2012. [PDF] [BibTeX]

[9] Zongming Lv. Investigating and analyzing refinements of image completion processes. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, April 2012. [PDF] [BibTeX]

[10] Matthew van Cittert. Redesigning the IDE. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [BibTeX]

[11] Matthew van Cittert. Literature review: Visual programming system. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2009. [BibTeX]

[12] Matthew Royle. High level OpenCL implementation for multi-core CPUs. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [PDF] [BibTeX]

[13] Matthew Royle. Creating a high-level opencl compiler: A literature survey. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2009. [PDF] [BibTeX]

[14] Benji Euvrard. Printing HDR images: A strategy using multiple transparencies. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [PDF] [BibTeX]

[15] Ross Berkland. Using existing research for the creation of a scene-to-adventure game system: A literature review. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, May 2009. [BibTeX]

[16] Ross Berkland. Text to adventure game: Automated generation of adventure games based on fiction text. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [BibTeX]

[17] Flora Ponjou Tasse. Crowd simulation of pedestrians in a virtual city. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2008. [BibTeX]

[18] Kevin Mullane. Procedural modelling of cities implemented as a Blender plug-in. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2007. [PDF] [BibTeX]

[19] Bruce Alcock. A procedural, minimal input, natural terrain plug-in for Blender. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2007. [PDF] [BibTeX]

[20] Duncan Phillips. An investigation into image degradation due to effects of defocus. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2006. [PDF] [BibTeX]

[21] Trevor Johnson. An evaluation of how dynamic programming and game theory are applied to liar's dice. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2006. [PDF] [BibTeX]

[22] Stephen Hawkridge. Development of a super resolution image enhancement plug-in for the GIMP. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2006. [PDF] [BibTeX]

[23] Thamsanqa Moyo. A literature review of techniques applicable to mammalian hair identification. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2005. [PDF] [BibTeX]

[24] Thamsanqa Moyo. The identification of mammalian species through the classification of hair patterns using image pattern recognition. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2005. [PDF] [BibTeX]

[25] Thamsanqa Moyo. Hair pattern recognition. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2005. [PDF] [PNG] [BibTeX]

[26] Chantelle Morkel. The use of subdivided surfaces and direct texture mapping in an alternative approach to texture synthesis on surfaces. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2005. [PDF] [BibTeX]

[27] Matthew Marsh. A literature review of image segmentation techniques and matting for the purpose of implementing "grab-cut". Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2005. [PDF] [BibTeX]

[28] Matthew Marsh. Interactive image segmentation for GIMP - grabcut. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2005. [PDF] [PNG] [BibTeX]

[29] Matthew Marsh. Implementing the "grabcut" segmentation technique as a plug-in for the GIMP. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2005. [PDF] [BibTeX]

[30] Kevin Glass and Chantelle Morkel. Modeling south african informal settlements using procedural techniques. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2005. [PDF] [BibTeX]

[31] Kevin Glass. Analysis of broad-phase spatial partitioning optimisations in collision detection. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2005. [PDF] [BibTeX]

[32] Mark Whitfield. User-defined path following using motion capture data. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2004. [PDF] [BibTeX]

[33] Mark Whitfield. Adapting motion capture data to follow an arbitrary path. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[34] Mark Whitfield. Adapting motion capture data to follow an arbitrary path. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[35] Mark Whitfield. Adapting motion capture data to follow a user-defined path. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2004. [PDF] [PNG] [BibTeX]

[36] Kim Randleff-Rasmussen. Procedural modelling of plant scenes. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[37] Kim Randleff-Rasmussen. Procedural modelling of plant scenes. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2004. [PDF] [BibTeX]

[38] Kim Randleff-Rasmussen. Procedural modelling of plant scenes. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2004. [PDF] [BibTeX]

[39] Kim Randleff-Rasmussen. Forest growth simulation using l-systems. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[40] Judith Radloff. Obtaining the bidirectional texture reflectance of real-world surfaces by means of a kaleidoscope. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[41] Judith Radloff. Obtaining the bidirectional texture reflectance of real-world surfaces by means of a kaleidoscope. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[42] Judith Radloff. Obtaining bidirectional texture reflectance of real-world surfaces by means of a kaleidoscope. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2004. [PDF] [BibTeX]

[43] Judith Radloff. A literature review of reflectance measurement and its application in the realistic rendering of surfaces. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2004. [PDF] [BibTeX]

[44] Cathy Irwin. A literature review of different techniques in the field of image manipulation and restoration. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, May 2004. [PDF] [BibTeX]

[45] Cathy Irwin. Fragment-based image completion. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2004. [PDF] [PNG] [BibTeX]

[46] Cathy Irwin. The development of a fragment-based image completion plug-in for the GIMP. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[47] Cathy Irwin. The development of a fragment-based image completion plug-in for the GIMP. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[48] Matthew Hood. Creating voices for festival text to speech system. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[49] Matthew Hood. Creating voices for festival speech synthesis system. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, June 2004. [PDF] [BibTeX]

[50] Matthew Hood. Creating voices for a diphone based text to speech system. Technical Report Poster, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, August 2004. [PDF] [BibTeX]

[51] Matthew Hood. Creating a voice for festival speech synthesis system. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[52] Gavin Hayler. Implicit and explicit methods of cloth simulation. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, October 2004. [PDF] [BibTeX]

[53] Gavin Hayler. Implicit and explicit integration methods in cloth simulation. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2004. [PDF] [BibTeX]

[54] Gavin Hayler. Cloth modelling - a literature survey. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, May 2004. [PDF] [BibTeX]

[55] Philip West. Relief texture mapping. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [PDF] [BibTeX]

[56] Philip West. Relief texture mapping. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [DOC] [PDF] [BibTeX]

[57] Jaco Pretorius. Real-time animation and control of bi-pedal locomotion. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [PDF] [BibTeX]

[58] Jaco Pretorius. Investigating the control of character locomotion using a physics SDK. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [DOC] [BibTeX]

[59] Andrew Peirson. Interactive synthesis of avatar motion from preprocessed motion data. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [PDF] [BibTeX]

[60] Andrew Peirson. Interactive synthesis of avatar motion from preprocessed motion data. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [PDF] [BibTeX]

[61] Vera Kukic. Investigating the development of colour interpolation techniques for GIMP. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [DOC] [PDF] [BibTeX]

[62] Vera Kukic. Image plug-ins for GIMP. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2003. [PDF] [BibTeX]

[63] Philip Sterne. Cooperation through reinforcement learning. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [DOC] [PDF] [BibTeX]

[64] Melissa Ridderhof. Realistically rendering multiple lights. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [HTML] [BibTeX]

[65] Chantelle Morkel and Shaun Bangay. Rendering primitives for a virtual holodeck. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[66] Chantelle Morkel. Exploring rendering techniques for a virtual holodeck. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [DOC] [PDF] [BibTeX]

[67] Jennifer Matlock. An automatic lip synchronisation system. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [DOC] [PDF] [BibTeX]

[68] Adele Lobb. Realistic autonomous fish for virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[69] Hans Krijger, Greg Foster, and Shaun Bangay. Designing a framework for animal identification. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[70] Hans Krijger. Individual zebra identification; an investigation into image pre-processing, stripe extraction and pattern matching techniques. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[71] Shaun Bangay. Methods of reducing the visibility of Mach bands during Gouraud shading. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[72] Paul Urban. Autonomous dynamically simulated creatures for virtual environments. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [DOC] [PDF] [BibTeX]

[73] Melekam Tsegaye. Network visualisation with 3d metaphors. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [PDF] [BibTeX]

[74] Graeme Tankard. Practical modelling of realistic plants for a real-time 3d environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [DOC] [PDF] [BibTeX]

[75] Andrew Paterson. A specification for the real-time display of a populated terrain. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [PDF] [WPD.GZ] [BibTeX]

[76] Melissa Palmer. Animating avatars using motion capture data extracted from video stream data. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [PDF] [WPD] [BibTeX]

[77] Ivan Marx. Multi-user communication and interaction in a virtual world. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [DOC] [PDF] [BibTeX]

[78] Tomasz Zaniewski. Using texture mapping techniques to simulate lights and shadows in real time computer graphics. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [DOC] [PDF] [BibTeX]

[79] Josuah Vincent. An investigation into virtual reality navigation; travel and wayfinding in a virtual maze. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [DOC] [PDF] [BibTeX]

[80] Deborah Patrick. An investigation of snow effects to enhance the graphics in computer games. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [DOC] [PDF] [BibTeX]

[81] Edo Lloyd. Affordable input devices for virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [PDF] [WPD.GZ] [BibTeX]

[82] Adrian Charteris. An investigation into the cost factors of special effects in computer graphics. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [DOC] [PDF] [BibTeX]

[83] Jeremy Botha. Vector field based motion in a virtual environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2000. [PDF] [BibTeX]

[84] Holger Winnemöller. Practical gesture recognition for controlling virtual environments. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1999. [DOC] [PDF] [BibTeX]

[85] Wilfred Schmidt. Network visualization in virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1999. [DOC] [PDF] [BibTeX]

[86] Matt Mundell. Towards a virtual operating environment; exploring immersive virtual interface design using a simple VR image viewer. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1999. [PDF] [BibTeX]

[87] Colin Dembovsky. Vrphysicsenvironment - a framework for collision detection and physical modelling in a virtual environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1999. [DOC] [HTML] [PDF] [BibTeX]

[88] Caroline Bowker. An investigation into neural interfacing, using an EMG device in virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, July 1999. [DOC] [PDF] [BibTeX]

[89] Gail Shaw. Hand gestures as a method of interacting with virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [BibTeX]

[90] Louise Preston. The use of virtual reality in the reduction of stress. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [BibTeX]

[91] Siviwe Kwatsha. Syshackadminer; overcoming host and network security problems through a paradigm shift. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [BibTeX]

[92] Bryan Kilian. Providing efficient networking for distributed virtual reality using corgi. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [DOC] [PDF] [BibTeX]

[93] Frederick Fourie. Developing efficient graphics rendering components. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [WPD.GZ] [BibTeX]

[94] Clinton Mclean. Multi-user, interactive virtual reality via the internet. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1997. [DOC] [PDF] [BibTeX]

[95] Shaun Bangay. 30 days to build a city; rapidly extruding realistic virtual worlds. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, July 1997. [PDF] [BibTeX]

[96] Luis Casanueva. Creating surface models in virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1996. [PDF] [BibTeX]

[97] Kevan Watkins. A virtual modelling environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1994. [PDF] [BibTeX]

[98] Bernard Perchman. A design tool for constructing virtual worlds. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1994. [HTML] [BibTeX]

[99] Shaun Bangay. Creating virtual reality applications on a parallel architecture. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, March 1994. [PDF] [BibTeX]

[100] Shaun Bangay. A comparison of virtual reality platforms. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, December 1994. [PDF] [BibTeX]