Effective Communication in Virtual Reality

Abstract

Virtual reality (VR) allows deception to be used as a computer mediated communication strategy to gain trust of others. In addition, effective communication in a virtual environment relies on the ability to detect deception in avatar representations and behaviour. Most of the research that has been done has focused on traditional video, audio, our text based communication. This leave opportunities to examine virtual reality representations. A virtual reality simulation has the potential to fill this gap, investigating how humans perceive facial gestures of a virtual avatar when mediated through virtual world representation.

Participants

Conference Papers (peer reviewed)

[1] Farah Ditha Farizi, Shaun Bangay, and Sophie Mckenzie. Facial cues for deception detection in virtual reality based communication. In 2019 International Conference on Virtual Reality and Image Processing, VRIP 2019, Melbourne, Australia, 2019. ACM, New York, NY, USA. [PDF] [BibTeX]

Technical Reports

[1] Farah Ditha Farizi. Virtual reality experience to assess lie and deception cues in virtual avatars. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, April 2019. [PDF] [BibTeX]

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