Innovations in Teaching Game related topics and using Gamification

Abstract

Game design elements intrinsic in gamification are also key elements that are taught in game design and development courses. In this work these gamification principles are used in two roles; to encourage active participation in the learning process and to provide a simulated environment in which the application of these techniques can be studied.

Participants

Journal Articles

[1] Rachael Hains-Wesson, Sophie McKenzie, and Shaun Bangay. Anytime and anywhere: A case study for blended learning. EDUCAUSE Review Online, (Monday, July 20), 2015. [PDF] [BibTeX]

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