A Formal Story Representation for Procedural Story Generation and Analysis
Creating a system to represent procedural story generation in computer games presents a number of problems. First, is there an abstract representation of structure is required to track the progression made through the story, and with the interactive element, is there a method to balance the outcome of the story?
Conference Papers (peer reviewed)
 Lei Pan and Shaun Bangay. Generating repudiable, memorizable and privacy preserving security questions using the propp theory of narrative. In CyberC 2014 : The 6th International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, October 2014. [PDF] [BibTeX]
 Thomas Hender. A formal story representation for procedural story generation and analysis. Technical Report Honours Project Report, GIVE group, School of Information Technology, Deakin University, Australia, October 2013. [PDF] [BibTeX]