Active Gaming as a Mechanism to Promote Physical Activity

Abstract

An interesting development in AVG play are mobile active games that allow game play to become pervasive (through continuous tracking via a personal mobile device) (16), accumulative (encouraging multiple informal physical activities on an ongoing basis) (17), and persistent (through logging and scoring over an extended duration) (18), whilst removing game constraints that limit games to a fixed location. Smartphones are particularly universal devices that can be used to support and facilitate mobile active games, especially as they are well integrated into an individual’s daily activities, have sufficient processing capability to present a personalized experience to the user (19), and can utilize a range of in-built sensors (e.g., WiFi, GPS) and features (e.g., audio, camera).

Participants

Journal Articles

[1] Sophie McKenzie, Shaun Bangay, Lisa M Barnett, Nicola D Ridgers, and Jo Salmon. Design elements and feasibility of an organized multiplayer mobile active videogame for primary school-aged children. Games for Health Journal, 3(6), 2014. [PDF] [BibTeX]

[2] Lisa M Barnett, Shaun Bangay, Sophie McKenzie, and Nicola Ridgers. Active gaming as a mechanism to promote physical activity and fundamental movement skill in children. Frontiers in Public Health, 1(74), 2013. Also republished as book chapter. [PDF] [BibTeX]

Articles in Books

[1] Lisa M Barnett, Shaun Bangay, Sophie McKenzie, and Nicola Ridgers. Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children, pages 122-124. Frontiers Research Topics. Frontiers Media SA., October 2014. [PDF] [BibTeX]

Conference Papers (peer reviewed)

[1] Natalie Jablonsky, Sophie McKenzie, Shaun Bangay, and Tim Wilkin. Evaluating sensor placement and modality for activity recognition in active games. In Proceedings of the Australasian Computer Science Week Multiconference, ACSW '17, pages 61:1-61:8, Geelong, Australia, 2017. ACM, New York, NY, USA. [PDF] [BibTeX]

[2] Sophie McKenzie, Shaun Bangay, Lisa M Barnett, Nicola D Ridgers, and Jo Salmon. Encouraging organized active game play in primary school children. In 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference, October 2014. [PDF] [BibTeX]

[3] Sophie McKenzie, Shaun Bangay, Lisa Barnett, Nicola Ridgers, and Jo Salmon. Using mobile active video games to encourage physical activity during organized play. In Poster presented at the preconference ISBNPA (International Society of Behavioural Nutrition and Physical Activity) workshop on Active Games, May 2014. [PDF] [BibTeX]

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