Scene to adventure game
A recent successful project involved building a test-to-scene system which automatically extracts key concepts from the text of a fiction book and generates a computer animated movie depicting the story. We wish to extend this to create virtual environments consistent with the realm and behaviour described in a book.
Conference Papers (peer reviewed)
 Ross Berkland and Shaun Bangay. Identifying annotations for adventure game generation from fiction text. In SAICSIT 2010: Proceedings of the 2010 Annual Research Conference of the South African Institute for Computer Scientists and Information Technologists, pages 19-26, Bela Bela, South Africa, October 2010. ACM Press, New York, NY, USA. [PDF] [BibTeX]
 Ross Berkland. Using existing research for the creation of a scene-to-adventure game system: A literature review. Technical Report Literature Review, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, May 2009. [PDF] [BibTeX]
 Ross Berkland. Text to adventure game: Automated generation of adventure games based on fiction text. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2009. [PDF] [BibTeX]
Scene to Adventure Game