A Procedural, Minimal Input, Natural Terrain Plug-in for Blender

Abstract

Implement a procedural, minimal input, natural terrain plug-in for Blender (an opensource 3D modelling program) which is capable of producing massive, realistic terrains. Currently no such plug-in exists. Many techniques for rendering different types of terrain for different applications such as simulators and games exist, and the plug-in will be based on techniques developed in those fields.

Participants

Conference Papers (peer reviewed)

[1] Shaun Bangay, David de Bruyn, and Kevin Glass. Minimum spanning trees for valley and ridge characterization in digital elevation maps. In Afrigraph 2010: Proceedings of the 7th international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa, pages 73-82, Franschhoek, South Africa, June 2010. ACM Press, New York, NY, USA. [PDF] [BibTeX]

[2] Bruce Alcock, Kevin Glass, and Shaun Bangay. A procedural, minimal input, natural terrain plug-in for blender. In Poster presented at Afrigraph '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 135-144, Grahamstown, South Africa, October 2007. ACM Press, New York, NY, USA. [PDF] [BibTeX]

Technical Reports

[1] Bruce Alcock. A procedural, minimal input, natural terrain plug-in for Blender. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2007. [PDF] [BibTeX]

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