Exploring Rendering Techniques for a Virtual Holodeck

Abstract

The main objective of this research is to implement a "Star Trek"-like holodeck in a computer environment. An experiment to create graphical primitives and images solely out of spheres is being conducted. We investigate several approaches to creating primitives using spheres. Images are made up of the primitives within the system. Phong shading is adapted to work with spheres as the basic component (as opposed to pixels) of images. Results of this experiment are presented and discussed. We conclude that using spheres to create primitives and images is a viable approach to creating realistic-looking three-dimensional (3D) images.

Participants

Technical Reports

[1] Chantelle Morkel and Shaun Bangay. Rendering primitives for a virtual holodeck. Technical report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [PDF] [BibTeX]

[2] Chantelle Morkel. Exploring rendering techniques for a virtual holodeck. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2002. [DOC] [PDF] [BibTeX]

Images