Practical Modelling of Realistic Plants for a Real-Time 3D Environment
This thesis introduces three key aspects of a plant modelling system for use in a three-dimensional real-time environment: practicality of modelling, realism of models produced, and the rendering speeds obtained by these models. Four systems are implemented to demonstrate these key aspects, each system focusing on one aspect whilst trying to maintain acceptable levels of the other two. It is found that only one of the implemented systems is able to attend to all three aspects, while the other three fail to attend significantly to either of the two criteria outside their focus.
 Graeme Tankard. Practical modelling of realistic plants for a real-time 3d environment. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [DOC] [PDF] [BibTeX]