Developing Efficient Graphics Rendering Components

Abstract

This project investigates the development of a set of flexible, efficient and platform independent software components for renderingreal-timevirtual realtygraphics. Theobject-oriented designallows specialisedcomponents tobe easilydeveloped usinginheritance andpolymorphism. Results ofperformance tests are presented and from this the following conclusions were drawn. Firstly,hardware graphics accelerationis crucial for successfully implementing interactive rendering; secondly, texture mapping is identified as a major target for future optimisation; lastly, the current feedback optimisation algorithm couldbe improvedandsuggestions are putforward as to how this could be achieved. Problems encountered are discussed and the thesis concludes with a discussion on future work and possible extensions.

Participants

Technical Reports

[1] Andrew Paterson. A specification for the real-time display of a populated terrain. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [PDF] [WPD.GZ] [BibTeX]

[2] Frederick Fourie. Developing efficient graphics rendering components. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [WPD.GZ] [BibTeX]

Images