Developing Efficient Graphics Rendering Components
Abstract
This project investigates the development of a set of flexible, efficient and platform independent software components for renderingreal-timevirtual realtygraphics. Theobject-oriented designallows specialisedcomponents tobe easilydeveloped usinginheritance andpolymorphism. Results ofperformance tests are presented and from this the following conclusions were drawn. Firstly,hardware graphics accelerationis crucial for successfully implementing interactive rendering; secondly, texture mapping is identified as a major target for future optimisation; lastly, the current feedback optimisation algorithm couldbe improvedandsuggestions are putforward as to how this could be achieved. Problems encountered are discussed and the thesis concludes with a discussion on future work and possible extensions.
Participants
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Frederick Fourie
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Andrew Paterson
Technical Reports
[1] Andrew Paterson. A specification for the real-time display of a populated terrain. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 2001. [PDF] [WPD.GZ] [BibTeX] [2] Frederick Fourie. Developing efficient graphics rendering components. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [WPD.GZ] [BibTeX]
Images