An Investigation into Factors influencing Immersion in Interactive Virtual Reality Environments

Abstract

Two interactive virtual reality environments were used to identify factors that may affect, or be affected by, the degree of immersion in a virtual world. In particular, the level of stress in a "swimming with dolphins" simulation is measured, as is the degree of simulator sickness resulting form a virtual roller coaster. Analysis of the results indicates that a relationship between the degree of immersion and the following factors: excitement, comfort, quality and age. The following factors are found to depend on the degree of immersion: simulator sickness, control, excitement and desire to repeat the experience.

Participants

Articles in Books

[1] Shaun Bangay and Louise Preston. An Investigation into Factors influencing Immersion in Interactive Virtual Reality Environments, pages 43-51. Virtual environments in clinical psychology and neuroscience Methods and techniques in advanced patient-therapist interaction, Volume 58. IOS Press, Amsterdam, Netherlands, 1998. [DOC] [PDF] [BibTeX]

Technical Reports

[1] Louise Preston. The use of virtual reality in the reduction of stress. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1998. [PDF] [BibTeX]

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