Creating Surface Models in Virtual Reality
The need for modelling objects into a three-dimension representation exists. We investigate the design of a surface modelling tool to map real objects, in real time. Emphasis is placed on achieving a simple yet effective method. Capturing the topology of the object is done via a six-degree-of-freedom input device. A Virtual Reality system is used to stress the interactivity and intuitiveness of the tool.
 Luis Casanueva. Creating surface models in virtual reality. Technical Report Honours Project Report, Virtual Reality Special Interest Group, Computer Science Department, Rhodes University, Grahamstown, South Africa, November 1996. [PDF] [BibTeX]